K-PS2-2: Motion Design Solution

Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull. (Cause and Effect)

Clarification Statement: Examples of problems requiring a solution could include having a marble or other object move a certain distance, follow a particular path, and knock down other objects. Examples of solutions could include tools such as a ramp to increase the speed of the object and a structure that would cause an object such as a marble or ball to turn.

Assessment Boundary: Assessment does not include friction as a mechanism for change in speed.




Assessments

The Wonder of Science Assessments

Shared Assessments

The following assessments were shared by teachers implementing the NGSS.  Many of these are drafts and should be used accordingly.  Feel free to improve these assessments or contribute your own.  Learn more here.


Instructional Resources

Mini Lessons

The Wonder of Science Resources

Shared Resources

Anchor Charts


Phenomena

 

Videos


Learning Plans


Storylines

Pushes and Pulls Storyline  Template (K-PS2-1, K-PS2-2)

Pushes and Pulls Storyline
Template
(K-PS2-1, K-PS2-2)

Generic Storyline Template

Generic Storyline Template

Generic Storyline Template

Generic Storyline Template

 

Common Core Connections

ELA/Literacy

  • RI.K.1 - With prompting and support, ask and answer questions about key details in a text. 

  • SL.K.3 - Ask and answer questions in order to seek help, get information, or clarify something that is not understood. 


*Next Generation Science Standards is a registered trademark of Achieve. Neither Achieve nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.  Visit the official NGSS website.